Alice, The Virtual Reality Play
Alice, The Virtual Reality Play is a complete VR experience that immerses viewers into a virtual scene and allows them to interact physically in real time with characters and objects. Alongside the main narrative, the viewer understands progressively that they are Alice, and that they must, just like Lewis Carroll’s heroine, engage with the characters they meet to catch her crown before the clock strikes.
DV group
Marie Jourdren is a creative director. Along with a reflection on interactivity and the “acting audience,” she imagines and leads the creative work on Alice, The Virtual Reality Play. Mathias Chelebourg is a French writer and director. Naturally drawn to technological challenges and the opportunities that emerging media represent, in the past few years he has become very passionate about 360° experiences, augmented reality, and interactivity, with a view to make the most of their storytelling potentials.