We’ve taken the liberty of pre-loading your VR headset with our curation of our favorite VR projects available on the Oculus Store. This is what we believe to be the best of the best—and most definitely worth your time if you’re interested in VR storytelling. You can read more about each of these projects below:
Traveling While Black
Nominee, Primetime Emmy Awards 2019 – Outstanding Original Interactive Program
Winner, Canadian Screen Awards 2020 – Best Immersive Experience
Runtime: 20 minutes
A pinnacle of live-action VR, Traveling While Black is one of the most emotionally resonant and stirring works realized in virtual reality to date. It stands alone among our selections on several fronts, from the urgency of its subject matter to its documentary approach to its status as the debut VR work of an Academy Award-winning film director.
Nominee, Primetime Emmy Awards 2017 – Outstanding Original Interactive Program
Winner, Lumiere Awards 2017 – Best VR Animated Experience
Runtime: 12 minutes
This breathtakingly beautiful piece demonstrates an impressionistic and painterly approach to VR animation that perfectly matches its narrative, which tackles the ways in which our emotions influence our memories. It’s a remarkable example of successful experimentation within the already-solidifying stylistic conventions of a nascent medium.
Notes on Blindness
Winner, Tribeca Film Festival 2016 – Storyscapes Award
Winner, Sheffield Doc/Fest 2016 – Alternate Realities VR Award
Runtime: 30 minutes
Notes on Blindness is a fascinating experiment into the potential of VR to share not only stories, but entire realms of human experience that would otherwise be inaccessible. Built around the real audio diaries of a man who was born sighted but became blind late in his life, this piece uses inventive graphics and sound design to help you step into another person’s shoes in a way that is entirely unique to the VR medium.
Winner, Venice International Film Festival 2019 – Best VR Experience
Winner, Primetime Emmy Awards 2020 – Outstanding Innovation in Interactive Media
Runtime: 20 minutes
The Line is one of the most enchanting pieces you’ll experience in VR. Built upon a simple premise and deftly deploying classical tropes of fairytale storytelling, it weaves a spellbinding tale of unexpected emotional depth that playfully examines the viewer’s role within VR narrative.
Wolves in the Walls
Winner, Primetime Emmy Awards 2019 – Outstanding Innovation in Interactive Media
Runtime: 3 episodes, ~13 minutes each
Wolves in the Walls birthed one of VR’s first truly iconic characters in the form of eight-year-old intrepid detective, Lucy. But what Fable Studio accomplished with Lucy is more than just a great character: Lucy is imbued with subtle, yet highly effective artificial intelligence that makes your interactions with her feel surprisingly real, inviting deeper emotional investment than is commonly found in one-way narrative mediums. With Lucy as its centerpiece, Wolves in the Walls is a thought-provoking demonstration of the power of interaction as a storytelling tool in digital media.
Winner, SXSW Virtual Cinema 2019 – Jury Award for Storytelling
Winner, Annecy International Animation Film Festival 2019 – Best VR Experience
Runtime: 3 episodes, 10 minutes each
One of the fundamental questions in visual storytelling is that of perspective – what can the audience see, and where do they see it from? The canvas of VR introduces exciting new possibilities for perspective, and Gloomy Eyes dives gleefully into those possibilities. While everything about this piece is top-notch, what really stands out is its deep, compelling world it builds and the remarkable ways in which it uses perspective to showcase that world.
Vader Immortal: Episode 1
Nominee, Primetime Emmy Awards 2019 – Outstanding Innovation in Interactive Media
Winner, Producers Guild of America 2020 – Innovation Award
Winner, Game Developers Choice Awards 2020 – Best VR/AR Game
Runtime: 45 minutes
While a great deal of crucial innovation in VR is being performed by small studios on limited budgets, it’s fascinating to see what happens when a studio like ILM brings their full production capabilities to bear upon a VR project. If Vader Immortal is any indication, the future of big-budget VR is bright. Plus, who hasn’t dreamed of wielding a lightsaber or using the force?