Bjarke Ingels — Worldcraft
Bjarke Ingels — Worldcraft
Modern Buildings are often designed around efficiencyÑlarge cement blocks that function as containers of space. But architect Bjarke Ingels thinks of architecture as a tool to make fiction real, to change dreamlike ideas into everyday reality. Instead of reaffirming the status quo by replicating what already exists, Ingels' work takes multiple desirable elements and puts them together. How can garden homes exist alongside high rise buildings? How can a power plant function as a ski slope? Promiscuous hybrids of seemingly disparate concepts alters the facts of what is possible in our world, tweaking the status quo can create new realities.

In the same way that people flock to worldbuilding in the virtual realm, Ingels suggests architecture is an opportunity for real-life fantastical world-building. Knowledge and technology can enable the most surreal of dreams to become our new reality.
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Alex McDowell — World Building
Master Production Designer Alex McDowell explores how lessons learned from fictional world-building can be applied to the real world.
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